• [deleted]

We need bone animation, bone animation is very important.

If CT does not support bone animation, then CT can only create small games. Games are constantly evolving and game content is increasing, making bone animation essential.

CT is a useful engine, but if it lacks bone animation functionality, CT will be replaced.

    How pretentious.  👎

    I have plans to add support for a runtime of a japanese skeletal animation editor, but I also have other tasks on hand.

    If you want it to appear quicker, you can make a catmod that integrates your runtime of choice and make a PR to the repository. Quick note that I will not add support for Spine directly in the engine as it is not compatible with FOSS licenses.

    6 days later
    • [deleted]

    ComigoViaGithub
    Why do you say  pretentious?

    如今很多人用的开源引擎,还有不带骨骼动画的吗,甚至有的都自带骨骼动画编辑器,为什么ct别的方面设计的如此优秀,而却删掉了之前带的骨骼动画功能呢,我不理解,是因为你的自命不凡吗?
    开源引擎在不断的发展,功能越来越完善,难道功能缺乏的引擎会替代功能完善的引擎?

    Are there any open-source engines that many people use nowadays that do not come with bone animation, and some even come with their own bone animation editors? Why is CT so excellent in other aspects of design, but it has removed the previously included bone animation function? I don't understand, because you pretentious?

    Open source engines are constantly developing and their functions are becoming more and more sophisticated. Will engines with fewer features replace engines with more complete ones?

      If you think you can do this better than me, go ahead and frickin' do it instead of questioning my work. You are not a patron, nor a contributor, not even a helpful user that supports others on Discord or on this forum, you get my work and work of other people for free, yet you think you have rights to shame me for doing the right thing. You could've just picked another tool instead of continuing being a dick.

      Why is CT so excellent in other aspects of design, but it has removed the previously included bone animation function?

      Because DragonBones is DEAD. It's dead, its runtime is not supported by modern tools. I had to remove it in order to upgrade pixi.js and make other new features on top of it.

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