• Making ct.js
  • Documentation paradigm for the Room Editor, Texture Editor, etc.

Hi,

I'd like to contribute improvements to the documentation. Specifically regarding some aspects of how to use the Room Editor.
But when I look at the documentation as it exists now, it seems that -- aside from the tutorials -- the docs are focused only on the APIs.

  1. Am I missing that there's already some docs for how to use the visual environment?
  2. Is there already a paradigm in mind for whether the two should be kept separate and distinct?

lazza Am I missing that there's already some docs for how to use the visual environment?
Is there already a paradigm in mind for whether the two should be kept separate and distinct?

The closest fit is the "Working with assets" section. It currently has two articles on fonts and skeletal animations, and it explains how to use UI and then use created assets in code.

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